Apple has announced the winners of the 2024 App Store Awards, celebrating 17 exceptional apps and games that have helped users unlock their creativity, reach new milestones, and enjoy special moments with family and friends. This year’s App Store Award winners were selected for their outstanding contributions to user experience, design, and innovation. Chosen from 45 finalists, these apps and games have made a significant impact on the lives of users and the global cultural landscape, from independent developers to large multinational teams.
The winning apps and games highlight the endless possibilities within the App Store and the Apple ecosystem. Kino introduces users to cinematic experiences with its film-inspired filters and advanced editing controls. Moises empowers musicians using iPad with powerful AI tools to refine their skills, while Lightroom delivers top-tier photo editing capabilities on Mac. Lumy on Apple Watch helps users connect with natural patterns, celebrating the beauty of each day, while F1 TV brings immersive and thrilling race-viewing experiences directly to fans at home.
In the gaming category, AFK Journey offers action-packed, tactical adventures with engaging storylines for iPhone users. Squad Busters combines exciting multiplayer competition with feel-good fun, while Thank Goodness You’re Here! delivers laughter with its fun and quirky skits. On Apple Arcade, Balatro+ reinvents traditional card games, offering a fresh experience with every new hand.
This year’s inaugural Apple Vision Pro category winners pushed the boundaries of spatial computing, creating immersive experiences with intuitive controls. What If…? An Immersive Story invites users into the Marvel Universe, where endless possibilities unfold, while THRASHER: Arcade Odyssey transports players to vibrant, cosmic worlds through stunning visuals and sound.
Winners of the 2024 App Store Awards
iPhone App of the Year: Kino, from Lux Optics Inc.
iPad App of the Year: Moises, from Moises Systems Inc.
Mac App of the Year: Adobe Lightroom, from Adobe Inc.
Apple Vision Pro App of the Year: What If…? An Immersive Story, from Marvel Studios, ILM Immersive, and Disney+.
Apple Watch App of the Year: Lumy, from Raja V.
Apple TV App of the Year: F1 TV, from Formula One Digital Media Limited.
Games
iPhone Game of the Year: AFK Journey, from Farlight Games.
iPad Game of the Year: Squad Busters, from Supercell.
Mac Game of the Year: Thank Goodness You’re Here!, from Panic, Inc.
Apple Vision Pro Game of the Year: THRASHER: Arcade Odyssey, from Puddle, LLC.
Apple Arcade Game of the Year: Balatro+, from Playstack Ltd.
Along with honoring apps and games across Apple devices, App Store Editors also selected six Cultural Impact winners, acknowledging the profound and lasting influence these apps and games have had on users’ lives and communities. This year’s winners inspired users to explore their intellectual curiosity, strengthened connections among family and friends, and advocated for a more inclusive and accessible world.
Oko from AYES BV
Oko blends innovation with simplicity to assist users who are blind or have low vision in navigating city streets with confidence.
EF Hello from Signum International AG
Driven by AI, EF Hello uses a structured learning approach to support language learners at all levels, helping them improve their communication skills and engage more effectively with the world around them.
DailyArt from Zuzanna Stanska
DailyArt sparks intellectual curiosity and wonder by connecting users to remarkable artwork spanning centuries and artistic movements.
NYT Games from The New York Times Company
NYT Games provides a great start to the day by connecting family and friends across generations through a variety of enjoyable and easy-to-play daily games.
The Wreck from The Pixel Hunt
Featuring cinematic visuals and an interactive storyline, The Wreck portrays the inner struggles of the mind when confronting a crisis.
Do You Really Want to Know 2 from Gamtropy Co., Ltd.
Do You Really Want to Know 2 delves into the complexities of living with HIV, providing users with local resources and educational materials to help navigate conversations with family and friends.
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